The five-second rule
If the idea of a game does not click in five seconds, we go back to the drawing board. A good mini-game needs no manual.
About us
We are a Finnish mini-game studio in Kamppi, Helsinki. We make games that take five seconds to explain and are played on the “just one more round” principle. And we test them so thoroughly that the name “judge” stuck.
RetroJudge started on Friday evenings. A few coders, an artist and some game enthusiasts gathered around the same table after work, and the rules were simple: in two hours, make a game whose idea you get in five seconds and that makes the others laugh.
At the end of the evening the prototypes were played and judged. One side of a cardboard sign said APPROVED, the other REJECTED. The judge role rotated, but one principle stayed: if a game does not work on the first try, it is not ready. That later became the studio’s name — RetroJudge.
We grew up with 8-bit games, cassette tapes and the demoscene, and it still shows. We love pixel art, beeping sound effects and games that start instantly. The difference is that today our games run in the browser, on phones and on expo booth screens.
Crane Tower was born at the office window: in Helsinki, cranes are part of the skyline. Finland, however, hardly has any earthquakes — so we decided to build one ourselves.
Games are more than work to us. They make people stop for a moment, smile and try one more time. When a game works, you can see it on the player’s face — and that is the moment we do this for.
If the idea of a game does not click in five seconds, we go back to the drawing board. A good mini-game needs no manual.
We test every idea with one question: does the player smile? If not, the game does not move forward.
Slow phones, old browsers, impatient players — we find the bugs before your customers do.
No middlemen and no sales pitches. You talk directly to the people who build your game.
We are a small team where everyone wears several hats. Here is how the work is split:
Contact person & client projects
Mika handles client work: listening to your idea, agreeing on the schedule and making sure the game is delivered as promised. All project requests go straight to Mika.
Invents mechanics and balances points and difficulty. Responsible for that “just one more round” feeling.
Physics, browser tech and performance. The game has to run smoothly on an old phone too.
Retro graphics and beeps: a recognisable style that also bends to the client’s brand.
Breaks every game before release. The role rotates within the team, and nobody gets off easy.
We work at VillageWorks Sähkötalo in Kamppi, right in the centre of Helsinki. Come and visit — there is always a playable prototype. Please arrange your visit in advance.
Tell us about it. We reply within one business day and suggest what the game could look like.