Dev diary: when the physics engine knocked our house down
Crane Tower’s houses collapsed on their own, even when perfectly built. Here is how we found the cause and turned the earthquake into a fair judge.
We write about games, the game industry and mobile apps — and about what we learn making our own games.
Crane Tower’s houses collapsed on their own, even when perfectly built. Here is how we found the cause and turned the earthquake into a fair judge.
Hyper-casual games have a single control and a learning curve of a few seconds. The genre teaches a lot about what makes a mini-game addictive — and what to avoid.
An app-store mobile game and a browser game that opens from a link serve different purposes. We compared the options to make the choice easier.
How did a small country become one of the best-known names in gaming? A short look at Finnish game history — and what we as a small studio learn from it.
A banner gets skipped in a second, but a game gets played again. Here is why branded games stick — and what to keep in mind when designing one.